Website powered by

Destiny 2- Nessus

This is some of the work I did for Destiny 2.
My responsibilities were to create the non-playable areas in Destiny 2. So, terrain, modeling, clouds, fx, animations, global fog, global lighting, and more. Our team is very cohesive and we share a lot of asset creation task. I can't take 100% responsibility for any sky team creation, and wanted to give credit to:
The masterful guidance of Mark Goldsworthy, and Eric Cassels.

Built out, damaged, and polished giant vex block, and edited play space fog, made new fog, and cloud edits.

Built out, damaged, and polished giant vex block, and edited play space fog, made new fog, and cloud edits.

Built out, damaged, and polished giant vex block, and edited play space fog, made new fog, and cloud edits.

Built out, damaged, and polished giant vex block, and edited play space fog, made new fog, and cloud edits.

polished out this area with clouds, geo edits, and other task.

polished out this area with clouds, geo edits, and other task.