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Destiny 2

This is some of the work I did for Destiny 2.
My responsibilities were to create the non-playable areas in Destiny 2. So, terrain, modeling, clouds, fx, animations, global fog, global lighting, and more. Our team is very cohesive and we share a lot of asset creation task. I can't take 100% responsibility for any sky team creation, and wanted to give credit to:
The masterful guidance of Mark Goldsworthy, and Eric Cassels.

Staged mountains, built out custom shard piece, placed trees, edited fx, locked cloud colors, set global lighting, and fog.

Staged mountains, built out custom shard piece, placed trees, edited fx, locked cloud colors, set global lighting, and fog.

Here I set up the sun, the mountains, trees, clouds, fog color, global lighting, and a maintained this area throughout development.

Here I set up the sun, the mountains, trees, clouds, fog color, global lighting, and a maintained this area throughout development.

Here I set the time of day, edits to clouds, locked in colors, set up fog, global lighting, edits to shard to work from this view.

Here I set the time of day, edits to clouds, locked in colors, set up fog, global lighting, edits to shard to work from this view.