Website powered by

Destiny 2

This is some of the work I did for Destiny 2.
My responsibilities were to create the non-playable areas in Destiny 2. So, terrain, modeling, clouds, fx, animations, global fog, global lighting, and more. Our team is very cohesive and we share a lot of asset creation task. I can't take 100% responsibility for any sky team creation, and wanted to give credit to:
The masterful guidance of Mark Goldsworthy, and Eric Cassels.

Built out dam, polished, and added damage. Created mist off waterfall, edited fog, built out banks, added trees, and more.

Built out dam, polished, and added damage. Created mist off waterfall, edited fog, built out banks, added trees, and more.

Built out village, added in new elements, built out river bank, added fog, edited cliffs etc.

Built out village, added in new elements, built out river bank, added fog, edited cliffs etc.

Built out dam, polished, and added damage. Created mist off waterfall, edited fog, built out banks, added trees, and more.

Built out dam, polished, and added damage. Created mist off waterfall, edited fog, built out banks, added trees, and more.