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Bloodmoon-Hall of the Veiled Luminary

Happy new year!
First of a new environment art thing I am working on called Bloodmoon! Inspired by Beowulf, Lovecraftian horror, Fantasy etc. 😛
Made myself stay solely in Blender for all the asset creation, and then take it into Unreal Engine. Also, tried to do a lot with as little pieces as possible! Just a few trims and a props.
I asked my bud Alex Velazquez (Kongclave Miniatures) if he could cobble together a monster for me.
I did the rigging, quick material pass and animations in Blender.
Also, ran a couple of things through Substance Painter just because the baking and material set up in there is just the best. ha!

Pillars made in Blender. 
All modular and on grid

Pillars made in Blender.
All modular and on grid

Created a miro board to capture the entire process, and reference images.

Created a miro board to capture the entire process, and reference images.

Cloth sim for the statue and then sculpted on in Blender

Cloth sim for the statue and then sculpted on in Blender

Testing Jiggle physics for the tail in Blender. I am NO animator but this was fun!

Test walk in Unreal! Early blockout!

A breakdown for 80 LVL! A interview for 80LVL on the environment: 

https://80.lv/articles/guide-how-to-make-a-3d-scene-inspired-by-beowulf-lovecraft

A breakdown for 80 LVL! A interview for 80LVL on the environment:

https://80.lv/articles/guide-how-to-make-a-3d-scene-inspired-by-beowulf-lovecraft