Happy new year!
First of a new environment art thing I am working on called Bloodmoon! Inspired by Beowulf, Lovecraftian horror, Fantasy etc. 😛
Made myself stay solely in Blender for all the asset creation, and then take it into Unreal Engine. Also, tried to do a lot with as little pieces as possible! Just a few trims and a props.
I asked my bud Alex Velazquez (Kongclave Miniatures) if he could cobble together a monster for me.
I did the rigging, quick material pass and animations in Blender.
Also, ran a couple of things through Substance Painter just because the baking and material set up in there is just the best. ha!
Testing Jiggle physics for the tail in Blender. I am NO animator but this was fun!
Test walk in Unreal! Early blockout!

A breakdown for 80 LVL! A interview for 80LVL on the environment:
https://80.lv/articles/guide-how-to-make-a-3d-scene-inspired-by-beowulf-lovecraft