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Destiny 2 : Curse of Osiris

This is some of the work I did for Destiny 2.
My responsibilities were to create the non-playable areas in Destiny 2. So, terrain, modeling, clouds, fx, animations, global fog, global lighting, and more. Our team is very cohesive and we share a lot of asset creation task. I can't take 100% responsibility for any sky team creation, and wanted to give credit to:
The masterful guidance of Mark Goldsworthy, and Eric Cassels.

Set up global fog, and lighting. Created new light shafts, fog, damaged structure. Worked on the arrangement of the lower park area, and sky assets. Other art done by Eric Cassels

Set up global fog, and lighting. Created new light shafts, fog, damaged structure. Worked on the arrangement of the lower park area, and sky assets. Other art done by Eric Cassels

Created all the building and platforms in the distance. Added fog, and animated all the platforms to match ocean current. 
Giant structure, and destination sky Mark Goldsworthy

Created all the building and platforms in the distance. Added fog, and animated all the platforms to match ocean current.
Giant structure, and destination sky Mark Goldsworthy

Copied destination sky in to pvp map, edited fog, global lighting, and terrain placement.  Other art done by Eric Cassels

Copied destination sky in to pvp map, edited fog, global lighting, and terrain placement. Other art done by Eric Cassels

Copied destination sky in to pvp map, edited fog, global lighting, and terrain placement.  Other art  by Eric Cassels

Copied destination sky in to pvp map, edited fog, global lighting, and terrain placement. Other art by Eric Cassels

Created distant buildings, and animated vex circle structure.  Other art by Eric Cassels

Created distant buildings, and animated vex circle structure. Other art by Eric Cassels